Re: Let's Build an RPG!
@54
Yeah, we're headed in different directions. It's not so much that I want active combat, it's more that I want something online done by someone who can do it without tons of bugs everywhere (so, me) and over the years I've put a lot of thought into things like how we might design maps that are literally to-scale cities and I'm finally in a place where I have the programming skill to pull it all off literally starting with my own audio processing library and proceeding from there. So that's what I'm doing. How far will I get? Who knows, but at least 3 of the libraries I'm building for it are useful, probably 4 of them honestly, so even if how far I get is nowhere, well, audio will b solved, physics will be solved, etc.
It's not necessarily you go out and kill everything everywhere, there's room for other stuff, but--well. Swamp got over 100 people online and all it really has to offer someone is you shoot zombies, it still gets 20-30 people despite being paid and so bugged that just logging out and back in duplicates all the items in your inventory, and for a variety of reasons it never reached beyond this site.
Unfortunately though, by the nature of being an MMO, you can't do turn-based combat without the ability to violate the laws of physics.
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