Re: Help me with a little Manamon 2 Fun

Wait, is that random box supposed to do something during that fight? I hit it with an attack and it blew up without issue and not hurt anyone. I'm guessing that part of the fight was bugged.

  Also can confirm, Manamon one was a lot worse with the overly long mazey trails, and lasers/electric traps ready to zap you. Also let us not forget that one laser which drowned out the noise of the turn you needed to make to get to the third to last floor of Shadow Kingdom. That one actually pissed me off when someone told me that the path towards the stairs was drowned out.

Also, a lot of the new puzzles are a bit time consuming rather than dangerous. The Spike rooms actually have a weird habbit of always appearing a bit away from you if you walk slowly. As long as you're not running at high speeds, you just need to crawl your way across and should be generally safe. The Highspeed ones seem to employ timing with spikes almost always at fixed spots, give or take a few wildcards.

  The guarded areas are far shorter than the ones from the first game. Anyone remember the long trail of guards near the early part of Shadow Kingdom? the Ghost bats are a lot easier to memorize the positions of.

  And the boss fights aren't (launch overpowered moves that will always strike your weaknesses) like the Erodium fight was int he first game. You can pull off most boss battles with various team compositions. Except Master Dyas, but screw that guy. Might be a nightmare for a ghost/undead run.

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