Re: potentially accessible ios game, untold rpg
Hi,
I prefer swiping around a screen rather than exploring to find things.
Think of swiping like a menu.
The first icon will almost always be the back button, at the top left.
That's what I figured would be the most convenient behaviour. However, making this work well with Untold without redoing the UI entirely is hard. For example, the inventory is opened from the bottom, and the UI is basically used from the bottom up, so it's meant to be used in reverse order. This is not a problem visually, but might be an issue for VO because when traversing you'll sometimes start at the bottom of a screen rather than the top. This is the case for example when opening the character screen in Untold (current version). I wish there was a way to be able to tell VO in which order the elements should be focused when using left/right swipe, but there doesn't seem to be. It simple focuses whatever element comes next (from left to right, top to bottom).
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