Re: potentially accessible ios game, untold rpg

I'm having difficulties with notifications. The game currently displays notifications (rather quickly), when certain things happen such as:

- Loose/gain health
- Level up
- Quest updates

Since the notifications happen at the same time as a new narrative text is displayed, it wouldn't make sense to focus the notification since it's secondary information. It's also (visually) an overlay, thus blocking other content, so I can't simply leave it for a longer period. Overlays also mess with focus order on the screen.

So, my current solution is to add a new button (available only if screen reader is enabled on the phone) which reads the latest set of notifications. Once they've been read, they disappear - which is also the way the work without a screenreader.

Does this sound like a reasonable solution?

PS: I'm not sure yet whether to have a way, perhaps a sound, to indicate that there is a notification available.

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