Re: pissed off about accessibility guides

Camlorn, sit the hell down. You're the one oversimplifying things.

First off, you don't get to decide what works and doesn't work with my disability, you're fucking blind, not whatever the hell my shit is. You're deliberately misrepresenting my position and talk over other disabled people, other blind people, deaf people, and now me, because we have a different experience than you. Look, being disabled is fucking SHIT and we all know this, and you are making it MORE SHIT by deciding how disabled people work just like the fucking sighted people do.

My point is not "technology saves the day" and I'm very critical of people who actually think this. I've had to explain to engineers why their solutions for using some sort of chip or whatever is a problem. People literally think that pills and stupid therapy techniques and even very invasive elecromagnetic "treatments" can fix PTSD. Don't fucking lecture me about this shit because its MY life just like how walking with a cane and losing your vision was YOURS.

Now to address your actual points.

and started realizing that you can't just giant tech project and game design practices your way out of this, you'd be much happier

How about instead of assuming that my point is to have "better practices" you actually listen to what I'm proposing? You're actually right to point out that design practices ARE the problem, because they codify how we approach disability and how we interact with a game. I'm saying that we design software differently from the ground up to change how we interact with software, and this has implications outside of accessibility as well, because these UIs are also used to control sighted people's behavior en-masse.

You can't adapt most sighted games to be playable by the blind without making them easier, and frequently you can't do it without changing the gameplay of parts of the game.  This is a fundamental truth of game design.

Prove it.

Look at the real world. You don't get information to you in a stream of text like in a video game. You interact with physical objects that are built based on how you interact with them. "Fuck around and find out". It means that you have to push back with the object in order to construct your own view of it.

This means that you don't build games as sighted games. You build games as objects that can be interacted with. This is actually how the basic design of how systems can load modules to extend functionality - it's interacting with a virtual object and by pushing back and forth with it it produces the space.

This allows an open source UI approach that reads the data that you gather from this interaction, and then sends it out, using a messaging system. I'm already experimenting with crude examples of this design in my tech demo that I'm literally going to release in 5 days. Its slow but I'm working on it, its just that you know, PTSD usually comes with real-life baggage so its taking a little longer. You know how developing things disabled can be.

And also, it has to be fun for everyone or it's pointless.

Demonstrably false by the existence of game genres and preferences. Not everyone has to enjoy the game. The problem is that people aren't thrown a bone and the bone they are thrown is a joke.

Alternatively, you're asking game developers to sacrifice fun for the fully able player for the sake of accessibility.  But by the same token, adapting for someone who is merely visually impaired is often doable.

Ablegamers is. I'm trying to solve these problems instead. You can call me stupid all you want but at least represent what I'm trying to do properly.

And in the same way, trigger warnings are useful; they're an adaptation for someone who has lesser forms of what you have.  Lots of people know what will trigger them.  You can adapt for those.

Here you go deciding how PTSD works for people. Seriously go and actually talk to someone who was raped or witnessed a murder and ask them how they fucking feel about trigger warnings. Sure they probably appreciate content warnings sometimes but its literally a joke, it literally turned horrifying abuse into a meme because THAT'S WHAT IT IS. If I have to unload neuroscience studies to shut your uneducated ass up I fucking will.

I never said content warnings were a problem. I said that associating them with mental illness is, because its infantalizing. You don't get to decide that for us just like how I don't get to decide how blind people work. That's why I'm trying to change how we approach game design in general.

You run around assuming you understand other disabilities all the time.

You literally assumed that deaf people who were criticizing inner ear transplants being forced on deaf kids were stupid because they were a vocal minority. Seriously listen to yourself.

You run around assuming you understand other disabilities all the time.  You've recently all but said that we might not need to cure blindness and deafness because we should fix society instead.

No. This is literally a deliberate misrepresentation.

I said that focus should be put on accessibility because its much easier to implement, and a lot of social changes COULD improve blind and deaf living. Cures are NOT POSSIBLE because our bodies are not magical ideals, they're biological machines. What IS possible is treatment and modification to the body. But these aren't necessarily the solution for everyone, and the assumption that we should cure every deaf and blind person violates the autonomy of people who might actually benefit from being able to be blind BUT accessible, and I was trying to provide my perspective on that.

Because in my case, if I could just close my eyes and be able to essentially do most of the same things and swap between the two, that would help me and many other people. But it also helps blind people as well, and maybe those changes might make some blind people say, hey I don't mind this after all. Others will still want to be sighted.

I emphasized CHOICES over and over and you keep reducing it into this crap so you can be angry. This isn't about honesty this is about you finding something to react to.

I hope it helps you realize that what you do is dismissive of others.

Get off your high horse.

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