Re: The Arcane Duels - Demo and development log video

Thanks a lot for all the responses and help everyone.

In case anyone wants to know a bit more about the spells, I thought it might be worth writing up whats spells you can learn in which categories and how they can be used. So you know what to expect from the game. Its a fair bit of readings but its here for anyone who wants to know about it.

These are off the top of my head so apologies if i miss any.

Fire Spells:
Fireball is a classic, send a ball of fire to the opponent which also has a chance of period burn damage.
Ring of Fire, surrounds you opponents to limit their movement and keep them in one place.
Rain of Fire, a powerful spell to swarm you opponent with fire attacks.
Smoke, Engluf the area you are in with smoke, increasing your evasion chance.

Water Spells (these remove the burn effect from your opponent):
Water Bolt, a simple projectile bolt of water to case water damage.
Tide, an area attack that will damage and move your opponent. Useful for knocking them out of barriers (protection spells).
Freeze, projectile to slow your opponents movement down.
Storm, swarm the enemy with water attacks.

Earth Spells:
Quake, area attack that causes damage as long as the opponent stands on top of it.
Boulder, a projectile earth attack.
Vine, are attack that hold the opponent in place for a while (they can escape with teleport, or earth barrier).
Poison, weak imapct damage but good damage over time.

Air Spells:
Gust, a projectile damage attack that can also knock opponents out of barrier and move them.
Deflect, use wind to knock projectile attacks back to opponents.
Wind Walk, increase your movement speed.
Hurricane, swarm the enemy with air attacks.

Mind Spells:
Stun, projectile attack to stun your oppoennt for a short while.
Distort, area attack to reduce your opponents accuracy.
Elemental Null, these are actuall 4 spells, one for each element, if they hit they prevent the opponent from casting that category of spell for a while.

Manipulation Spells (these spell manipulate the world around you):
Light, blind the opponent to reduce their accuracy.
Darkness, sheet the battle ground in darkness, which loweres both yourself and your opponents accuracy. Useful if you need a bit of time to use healing spells. Or you can use this spell and then use clear sight on yourself to regain your accuracy.
Invisible, increase your evasion.
Teleport, quickly get out of the way, a great dodging spell.

Aid Magic:
Clear sight, restore your accuracy.
Restore, heal some health.
Antidote, remove the poison effect.
Element Barrier, there are 5 barrier spells for fire,water,earth,air and mind. It creates a bubble around you that wont allow any of those elemental attacks through.

All spells have different attributes that can be upgraded, such as cooldown times, damage, projectile speed. Area coverage and more.

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