Re: Why 1942 didnt catch the attention of foreign players?
Yeah just having to press like 4 different keys to get one thing done, also just the way you had to look around for some reason didn't do it for me at all. I feel like the whole thing could have been way more intuitive? Actually that's my sentiments on basically all the Chinese games. Battle of Armageddon was a game I actually thought could be kinda fun and in some ways the first of it's kind, but the circa 1990s/early 2000s audio game design again turned me right off. I understand why some of the things ended up being the way they were, until I don't.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector