Re: Kilta, the RPG manager auto-battler. Update on early access launch
SLJ wrote:
Hi.
I think the best way to go is to make games with graphics for sighted players, which contains accessibility features so as many people can enjoy the game as possible. Sorry to say, but I don't think many sighted gamers wanna play audiogames. They will miss the graphics. Therefore, i'm sure you are doing the right thing.
I'll buy it for sure as soon as the game becomes accessible to blind gamers. Keep up the fantastic job.
Totally agree. It seems to me the right way. I'll be watching to get this game when it has those accessibility features. It looks very interesting.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector