Re: Kilta, the RPG manager auto-battler. Update on early access launch
(...)
My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. (...).
@Dark: ohhh, definitely there are different types of enemies, each with different types of skills and attitudes. And the bosses are pretty amazing too. I still couldn’t bit them...
Also, it is not actually a 100% auto-battler. You can get few “guild-master skills” to use at the right moment during the battle, and this is one of the parts we will work hard to make much more fun.
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