Re: reflections from a former developer

I am here at this moment entirely because my computer did it's obligatory "crash without warning when you're working on something and haven't saved in a few minutes" for this ... week? Weekend? It's kinda frequent. So maybe this isn't the best time to reply...
... But I'm kinda lost.
You know, back in the 80s and before, there were hardly any tools for game development, and people had to do everything in assembly, or C at best, including a sound engine for whatever specific hardware they were working with. Apparently the NES gets a lot of mileage out of 1bit audio. But then you mess up and import your data in bytes, with the bits reversed, screwing up the sound quality, but no one notices because it's the NES, and it gets released like that.
It makes our utter helplessness seem all the more pathetic. Sure, we don't have the tools they use to make today's games. But crap, surely we can do better with what we already have, considering that, in terms of complexity and gameplay, we're still pathetic by retro standards.
It feels like that gulf is so ridiculously vast that no amount of "If everyone just..." seems capable of reducing it in the slightest.
Come to think of it, why am I even here? To naval gaze about game development?
... You know what? That's a good point. I'ma see how much code I lost when my computer seized. When's the last time I compulsively hit ctrl s? LET's FIND OUT!

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