Re: Manamon 2: Impressions Thread

Yeah, as soon as I figured out the way switch mechanics worked, I pretty much swore off all online battling until such time that it was fixed. There's a reason that pokemon does it the way it does; it's because it works. Healing and switching are priorities and will always go before a move will, except in the case of the specific move Pursuit (which does double damage to a pokemon that's trying to switch out). High-level one-on-one pokemon battles usually involve a -lot of switching, and the way it's punishable in the manamon games just wouldn't allow for that.
Another thing Aaron broke is stat boosts. I'm pretty sure his stat boosts are 1.3 instead of 1.5, which means that sweepers don't sweep as hard, and defensive manamon don't get as tanky. I might be wrong on this, but I'm pretty sure that I'm not. So instead of Hone Blade Literally doubling your attack stat, it boosts it by 0.6, which is still pretty significant, but it's only 0.1 better than a one-stage pokemon boost, so yeah, I dunno. I have felt pretty much since I began digging into this series of games that essentially, manamon is inferior to pokemon in almost every mechanical way during battles. Worse moves, worse diversity, worse switch/heal/overall speed mechanics, worse AI, generally worse type representation (though he's getting a little better at this one). Also, his bosses are definitely more creative in manamon 2; the story explanation for them is a bit meh, but I'll take it. It really is quite amazing how much different the first and second game are in this regard. You folks might remember that I am definitely not a fan of the Irroadium fight in the first game; this still holds true, even now. Yet I'm completely fine with the hyper forms in manamon 2. Why is that? Two reasons, really. First, it's established very early on that this will happen, so it allows you to be more prepared early on for challenges that will use a bunch of your team. Second, there are quite a few of them, instead of just one gimmick. Also, I generally find Irroadium harder than any of the hyper forms in manamon 2, largely because of the damage it can do, but it's possible if I played the original manamon again now, I'd wreck Irroadium even harder than I ever have before.
And hey, at least there are no more unexplained, unexpected and illogical scaled fights to try and artificially inflate the difficulty. It's entirely possible to brute-force the entire game with a group of 2-3 manamon if you want to. I'm not saying it's advisable, but it's perfectly doable.

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