Re: Designing an Audio FPS

I would actually strongly suggest keeping as close to mainstream as possible and only using the most necessary of audio aids.  People in this community who really enjoy FPS's and have played more mainstream ones seem to really dislike most audio FPS tropes and styling.
So I would say that mouse and ideally controller support is a must, and that aiming should not be overly easy but mostly up to the player's skill.  We've also had problems with item hoarding and over powered griefers in the past with more strategy focused FPS's thanks to the small size of the community, so I feel like an arena style shooter or at least something where you always lose your stuff when you die, their are caps on HP and ammo if you allow pickups, and powerful weapons also have penalties like slower movement speed or reduced awareness would help with that.
Using a loadout system where equipment choices are unlocked based on experience from kills (and other experienced players give you much more of a reward than newbies do) would also be good, especially if everyone was reset every couple weeks or something.
Aside from these things, I would really suggest talking to some blind people who have played mainstream FPS's and see what they want.  I can't give you much more info as I never have my self unfortunately...

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector

Reply via email to