Re: Need help with decoding and understanding bgt's network implementation

BGT is not open source, and it sounds like you haven't used it.  It was a commercial project from almost 10 years ago now.  It barely has any features, the author himself wants it to die because of the bugs, and any game distributed with it gets flagged as an antivirus.  You also can't make HTTPS calls with it, so no in-game billing or anything else wanting security. Streaming sounds crash it.  You can't call C libraries really, because every interesting C libraries uses features the FFI thing doesn't support, so forget extending it.  The tutorials with it barely even cover the language, and the language itself is immature, niche, and buggy.

but hey, if you're fine with "please add an antivirus exception for my game" and it just going really downhill from there, by all means.  We cant stop you.  It's arguably good for beginners, but it's terrible for anyone who even has the slightest clue about programming and the consequence of using it as a beginner is that everything outside of it is like a giant slap to the face because BGT doesn't leave you prepared to move on.

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