Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Hi,

Sorry for the double post, I only saw Brian’s recent message after I’d already submitted my previous post. .

@ Brian, yes in Sable you can set status affects to be either permanent or non-permanent. You set a specific duration  of rounds for Non-permanent status affects , these automatically fade  at the end of a battle. Permanent affects however stay with you even after you have left the battle and you need to find either an item or ability to cure/remove the status affect. The one restriction to this feature at the moment is that if the status affect deals damage , no damage is lost as you walk around, damage is only lost  when you are back in battle again. This is probably one of those areas I’ll need to add a little polish too and allow creators to specify whether damage is lost whilst the character is outside of battle and walking around the map.

    Paul Lemm
Ebon Sky Studios
email: i...@ebonskystudios.com
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
Website www.ebonskystudios.com

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