Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Good point Paul, there are some situations in my game where I might possibly want the story to affect the amount of random encounters. In the first town of the game, which is actually a partially fictionalized version of the city where I live, one of the initial quests the player will be able to undertake is to clear a warehouse of an infestation of rats as a favor for the owner if the local inn and tavern. The way I'd thought of having this quest work is that you could encounter random groups of rats inside the building, but once you found and dealt with their central nest, that would eliminate the random encounters because it would effectively clear out all the rats.

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