Re: Good resources for getting to grips with procedural or maze generation

You want this as well as anything else you can find on RogueBasin.  They cover a lot of game balance things and such too if you dig around over there.

You'll find that in practice everyone does this differently.  There are few generic algorithms which can be tuned to produce any type of terrain.  E.g. dungeon generation is frequently very different from overworld/terrain generation for say wayfar.

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