Re: Some Programming And Android Questions

It's java or nothing, basically.  I have a lot of problems with java, but being hard to learn is not one of them.  The other option--using JNI via C++--is wildly impractical for a huge number of reasons, and they don't include C++.  Getting other languages to run on it is not worth the trouble.  You can, but most are conceptually harder than java.  I'm assuming language power is not a question here-Java is intrinsically less powerful, but anyone who has done BGT can probably pick it up in an afternoon.  The harder part is learning the audio libraries-you don't have the ones from BGT, as it were.  They will let you do more, but you have to write the more, and that's not so easy.
As for development environment, it can be done from Eclipse.  You can also set up command line tools, but I don't know how to do this.  I know that a friend of mine who recently wrote an ebook reader found Eclipse to be worse th an the command line tools, so your mileage may vary.  Working out the command line tools the first time might take a bit, but Eclipse has a lot of small accessibility bugs, at least in my experience.
And there's two things to remember.  First, 80% or so of blind people are on iOS.  This is because it's really that much better, over all.  You *can* be on android, but you're going to have to instal alternative apps for most things.  If the goal is getting to blind people on phones, doing iOS will let you ultimately get to a lot, lot more.  Secondly, phone app development is a whole different ball game.  It's not like Windows where you can write a 10-line test case.  You're going to have to write the entire framework of your app first, and then start coding your game.  You have no console, for example.  Debugging involves copying files to and from the phone.  Android is not an environment in which I� 39;d like to learn programming, to put it quite simply.
And on a side note, I'm working on getting Libaudioverse running on it.  I don't have the JNI bindings, but I'm close to getting the C API to compile.

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