Re: Accessible Board and Card Games!

I've heard of middle earth quest before I believe. A chap who lived opposite me in colidge said he once played a full lotr based game which could involve two players, one as the free people's of middle earth, the other as Sauron, or have a third player as Saruman.

that I believe also had shadow points or shadow cards that Sauron used from his description, though I don't know anyone who plays regularly.

Talisman is fun because the game is essentially a bit random and has all the sort of light hearted questing atmosphere of 80's D&D or the  fighting fantasy book series. It sounded rather fun.

As far as I understand it the board inserts are basically like boarders you slot around the main board which do different things and add locations, each with adventure cards and some extra rules. One of my brother's favourite extentions for example is the reaper rule, where on the board as well as the players is the reaper of death and the insert around the main board is the underworld. The reaper plays independently and when he catches up to players he rolls a dice for various effects that can do nasty stuff, including transporting people to the underworld, taking their life or whatever.

It's apparently not a game that people take seriously, but it sounded quite fun in it's random amusement and a good thing to play with a party of friends.

compatibility is also a game I'd recommend and one it's very easy to make accessible. You play in couples, or if you have an odd number of people you each take turns to couple up. You have a set of word cards each with six words, and each player has a set of picture cards which involve things from a wedding, to a picture that is plane white, to a picture of a teddybear, a lion, a rose, tranquil country scene, a man looking nurvous etc.

Each turn, someone picks a word card and rolls a dice to determine a word. These can be a lot of things from "smell" to "death" to "england" or even some wonderfully ambiguous terms like "open fire"

The couples each  then pick a number of cards, (the number dictated by what square on the board they're on), to illustate that concept to them, and place them in order of significance. For every direct match, people can move three squares along the board, for each indirect match, just one.

It's quite hilarious, and can cause major and quite commical arguements, especially when (as happened on one occasion when playing with my parents and some of my dad's friends), one of my dad's friends interpreted "open fire" as the thing you'd have on a harth, and the other assumed it meant "open fire" in the  military sense big_smile

the way we braille that was brailling one pack of picture cards for me, and sticking labels on the board with the right number of cards on each square (which also made the board tactile). The word cards we didn't bother brailling, sinse one word is always read for everyone so having someone else read the word that was picked wouldn't matter too much, but could if it were necessary.

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