Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I'm still amused at the deadly wok, ---- well it's sort of like the traditional housewife style frying pan of death, but more eligant and oriental.

@Avid gamer, How can there be "find objects" when you are standing still and shooting zombies. Of course! the missions will involve killing zombies, but the important question I suspect is what zombies you need to kill. What combinations they come in, what weapons you can use, how fast the zombies move, how long you have to kill a certain number or how long you can survive against a certain hoard.

There are still lots of factors that can be played with to create different types and styles of challenge even if the game is limited to the previously mentioned zombie types and you cannot move.

That is why I said the important thing will be the game mechanics, sinse if you can still practically kill most everything by reacting as fast as possible when you hear them and just hammering away, then whate ver combinations won't matter (just as in Troopanum 2 while it had the different types of ships, not many actually required you to change tactics beyond kill them fast).

On the other hand, if the mechanics are addictive enough and require you to think and judge the zombies as they appear, then different combinations and styles of challenge will require different methods of thinkig and taking them down, which could! make for a highly satisfying and addictive game.

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