Re: DeathMatch, a new beginning
Hi all, i've fixt afew critical bugs. One, asteroids will now be destroyed if during a planet crack, their cargo space is some how set to 0. This prevents over bloting of the db. Second, apparently I had probes going to the rong ship, which on very small times would cause the server to crash, thanks gameman for helping me to locate that bug, so probe away. Finily, i've been debating how best to setup constructor ships for building colonies, and I think i've figured it out. When orbitting a planet, one first uses the construct colony option, this sends down nanobots to construct a turbolift or turbocar leading into the actual colony constructed above the planets surface, which then can be built onto, i've also been debating adding mining consoles and such to planet side colonies, which would be able to mine the mineral pockets and save on deep space cracking or for though's who don't feel cumffy operating a g51 planet cracker, tell me what you think of these ideas.
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