Re: Psycho Strike - New Strategy/Action game

...I's sort of hard to make something out of nothing.  We all know that most of the people here who work on games tend to be people who do this on their spare time, and a their own expense with gathering said libraries, paying people for their time speaking, and the ammount of time it takes to write all this in code, make sure everything isn't causing your computer is self destructing, and then releasing it.  As someone said 2 posts ago, this is just the initial release of the game.  More changes will probably come soon with features to expand everything out more.  And no one can expect the game to get any better, or future games to be better when they are not buying it, or trying to get their cash back. 

    Erg, the way I sort of invision buying audiogames and games from independent videogame developers as well is a donation.  If you support the developer, and wish for him to produce better quality stuff whether the funds do anything, or if the developers appreciate the gesture, than they will most likely deliver.  I bought the game since I sort of liked the game and think it can improve more with updated releases.  Though if no one wants to buy it, or will not buy until more features are made...well again, you cannot make anything great very easily from nothing.


   P.S: For those who say that great mainstream games are available for $10, you either are referring to the bargin bin, or steam stuff that was made most likely with a kick-starter page or other type of donations.  Many independent developers usually don't have the unds to make something to then sell at a low price, one example of a game that was funded through donations and got great (and one some of us play)  Is Skull Girls.  Most of the development was funded by donations, which meant the costs of development were covered and allowed the game to be sold at a low price. 

&nbs p;   The other games are most likely sold at bargin prices years after release.  Normally I notice not too many big name developers are kind enough to work on a project and then sell it for $10.  It's $60 or so these days, and it might go higher.  I haven't seen a big game yet sold for $10 that was not either a donation funded independent game, or a game already stagnating for a few years.

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