Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hi Aprone.
Glad you like the idea, it was actually something that occurred to me in my last game sinse poor Jeremy was getting so depressed from repeated corpse handling, and yet that probably wouldn't be something that would bother me myself.
What would also be nice is if the game was balanced so that positive and negative traits were roughly equal, but if this equality was not necessarily between everyone.
What I mean is if each person got two traits, but instead of being one positive and one negative, the party as a hole would get 10 positive and 10 negative traits spread among everyone, but not necessarily evenly. So, while yes you might have a complaining coward (come on, every surviver film ahs the complaining coward!), to balance you'd also get a strong and intrepid type, or a tough carer or whatever, and of course the skill would be managing all your people even the useless ones .
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