on a bit of a tangent here... (not a joke) There is another kind of "skin effect" which supposes that the geometry of the face and ears play a huge role in how we resolve the source of a sound in space. Specifically, components above a couple KHz like to stick to the surface of your head, resulting in low frequencies hitting the ears mostly directly, but with increasing frequency there is a very complex mix of phase shift and reflections created by the outside of your noggin that the brain needs in order create the sense that we call "soundstage". Just looking at the funny shape of the outer ear indicates there's a whole lot of "mechanical" processing going on there. This is why headphones, althgouh they can have extremely _clear_ sound, are not real good at putting the sounds all around you in space.
Some guys are working to model this phenomenon and create filters for headphones that go way beyond simply mixing in a little sound from the other channel: http://www.headphone.com/products/faqs/about-headroom-crossfeed/fixing-headphones-with-electronics/ -- seanadams _______________________________________________ audiophiles mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/audiophiles
