Robin Bowes;206952 Wrote: 
> 
> Says who?
> 

Me, obviously :-).  I say that because the differences between clock
speeds are precisely the reason jitter is a hard problem to solve - if
all clocks were the same there'd be no issue, as you could simply use a
local clock rather than regenerating it from S/PDIF.  Playing two
players at once with different clock speeds is in a way the worst case
scenario - the "distortion" will grow with time, and can become
arbitrarily large on very long tracks.

AndyC_772;206950 Wrote: 
> 
> Having a crystal that's slightly too fast or too slow doesn't really
> introduce distortion - there's no additional harmonics generated, it's
> just that the entire frequency spectrum is shifted imperceptibly up or
> down. And yes, I do mean imperceptibly.
> 

You're missing the point - the topic under discussion here is how bad a
problem sync issues can be between two players.


-- 
opaqueice
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