Robin Bowes;206952 Wrote: > > Says who? > Me, obviously :-). I say that because the differences between clock speeds are precisely the reason jitter is a hard problem to solve - if all clocks were the same there'd be no issue, as you could simply use a local clock rather than regenerating it from S/PDIF. Playing two players at once with different clock speeds is in a way the worst case scenario - the "distortion" will grow with time, and can become arbitrarily large on very long tracks.
AndyC_772;206950 Wrote: > > Having a crystal that's slightly too fast or too slow doesn't really > introduce distortion - there's no additional harmonics generated, it's > just that the entire frequency spectrum is shifted imperceptibly up or > down. And yes, I do mean imperceptibly. > You're missing the point - the topic under discussion here is how bad a problem sync issues can be between two players. -- opaqueice ------------------------------------------------------------------------ opaqueice's Profile: http://forums.slimdevices.com/member.php?userid=4234 View this thread: http://forums.slimdevices.com/showthread.php?t=35866 _______________________________________________ audiophiles mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/audiophiles
