On Mon, Apr 16, 2012 at 2:42 PM, Tuukka Verho <[email protected]> wrote: > David Lonie kirjoitti 16.4.2012 kello 20.19: >> My only concern with this approach is that it won't close off the >> cylinders, leading to odd backface culling artifacts. > > No, you can also close the cylinders. First you draw the pixels of the > cylinder that are inside the clipping box, then you draw the parts of the > clipping box that are inside the cylinder. Voila!
Ah, good point :-) That will work for the GL backend. Not sure if the other renderers will support non-planar clip operations, but we can always emulate it if needed. Dave ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
