On Tue, Jan 6, 2015 at 12:03 PM, Michael Banck <[email protected]> wrote:
> On Tue, Jan 06, 2015 at 11:05:15AM -0500, Marcus D. Hanwell wrote:
>> What doesn't work at all well is the edit/view GL widget, and the
>> tough/hard line between editing a molecule/viewing it. I am working on
>> merging the two widgets together, and reflecting the fluidity of
>> moving between the two types in the interface so that it will be far
>> less/barely noticeable that you went from viewing to editing a
>> structure. I had hoped to get this merged sooner, I think I am pretty
>> close to having it resolved now.
>
> Are you talking about how the user should do this with respect to mouse
> button-drag and modifier keys?  If so, it would be interesting to this
> disucss this, but I have no idea how it does (not) work currently, how
> it was supposed to work, and how you plan to fix it, based on your
> information above.

Referring to the need to close the edit widget, open the view widget,
or vice-versa. That will go away, and the switch between the two modes
will be pretty seamless. It is currently quite painful, but should be
fixed up soon.
>
>> For the render widgets I was also hoping to move to the new OpenGL
>> classes added in Qt 5.4 soon.
>
> Any good reason for doing this?  Is any major distribution shipping Qt
> 5.4 already?
>
Yes, that is where I was hesitating... I may see if the API is close
enough that we can detect the version and use the latest when
available. I know how irritating it can be to require the latest
release of a major library. QGLWidget is deprecated, the OpenGL
variants already have more features and will be supported going
forward.

Marcus

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