> Are you talking about how the user should do this with respect to mouse > button-drag and modifier keys? If so, it would be interesting to this ... > information above.
Right now in Avogadro v2 (git master) you have to pick an edit or view widget with a button, then open the file, etc. Compared to Avogadro v1, this is a big hiccup for the user. >> For the render widgets I was also hoping to move to the new OpenGL >> classes added in Qt 5.4 soon. > Any good reason for doing this? For one, we can request OpenGL features (e.g., anti-aliasing, shaders, etc.) in the widget rather than in main.cpp. It also ensures there's always a frame buffer (e.g., for saving bitmap graphics) and that multiple views of the same molecule can share OpenGL contexts. http://blog.qt.digia.com/blog/2014/09/10/qt-weekly-19-qopenglwidget/ No, I don't think the transition is critical, but I also don't imagine Avogadro 2.0.0 will be released until late summer or early fall, so the timing should still work with distributions, right? Thanks, -Geoff ------------------------------------------------------------------------------ Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
