Wow Bolt3D seems like a great idea. A month ago I was thinking of making a tennis game using Sandy3D and WOW, I started a neat little tech demo with a ball bouncing around that could interact with a soft body tennis net, but it was a pain in the #!$! to get the WOW engine to sync up with Sandy. I'll try to remember to post my little tech demo later today.
Please keep up the good work on Bolt3D, I am going to have to try it out for my tennis game :D BTW, the intermediate tutorials on the Bolt3D website aren't working : ( On Aug 24, 11:09 pm, katopz <[EMAIL PROTECTED]> wrote: > thx Matt ;) > > 2008/8/25 vkt <[EMAIL PROTECTED]> > > > > > > > great job. > > > On 7月1日, 上午9时44分, Matt Bolt <[EMAIL PROTECTED]> wrote: > > > HelloAway3DTeam and Users, > > > > Team members, thanks so much for your comments, suggestions, and > > > support the past week. You've sparked a similar motivation to what I > > > had at the beginning of this project. > > > > I wanted to keep you all updated with what's going on with Bolt3D. > > > I've made some pretty large leaps since the last release. The website > > > now includes 3 examples/tutorials/demos and the new version (beta > > > 2.2). > > > > The new release includes: > > > > - functionality supporting object loading for Bolt3DCollada Objects. > > > - Bolt3DScene which constrains physics within the scene > > > - new automated grid-based collision system. > > > - moreaway3dfunctionality supported > > > - bug fixes > > > - more code organization > > > > If you are not familiar with Bolt3D, it is a wrapper library and > > > utilities solely powered byAway3DandWOWphysics engine. Read more > > > at.... > > > >www.bolt3d.org > > > blog.bolt3d.org > > > > Thanks again, > > > > Matt Bolt > > > [EMAIL PROTECTED] > > -- > katopzhttp://www.sleepydesign.com
