Wow Bolt3D seems like a great idea. A month ago I was thinking of
making a tennis game using Sandy3D and WOW, I started a neat little
tech demo with a ball bouncing around that could interact with a soft
body tennis net, but it was a pain in the #!$! to get the WOW engine
to sync up with Sandy. I'll try to remember to post
my little tech demo later today.

Please keep up the good work on Bolt3D, I am going to have to try it
out for my tennis game :D

BTW, the intermediate tutorials on the Bolt3D website aren't working :
(

On Aug 24, 11:09 pm, katopz <[EMAIL PROTECTED]> wrote:
> thx Matt ;)
>
> 2008/8/25 vkt <[EMAIL PROTECTED]>
>
>
>
>
>
> > great job.
>
> > On 7月1日, 上午9时44分, Matt Bolt <[EMAIL PROTECTED]> wrote:
> > > HelloAway3DTeam and Users,
>
> > > Team members, thanks so much for your comments, suggestions, and
> > > support the past week. You've sparked a similar motivation to what I
> > > had at the beginning of this project.
>
> > > I wanted to keep you all updated with what's going on with Bolt3D.
> > > I've made some pretty large leaps since the last release. The website
> > > now includes 3 examples/tutorials/demos and the new version (beta
> > > 2.2).
>
> > > The new release includes:
>
> > >  - functionality supporting object loading for Bolt3DCollada Objects.
> > >  - Bolt3DScene which constrains physics within the scene
> > >  - new automated grid-based collision system.
> > >  - moreaway3dfunctionality supported
> > >  - bug fixes
> > >  - more code organization
>
> > > If you are not familiar with Bolt3D, it is a wrapper library and
> > > utilities solely powered byAway3DandWOWphysics engine. Read more
> > > at....
>
> > >www.bolt3d.org
> > > blog.bolt3d.org
>
> > > Thanks again,
>
> > > Matt Bolt
> > > [EMAIL PROTECTED]
>
> --
> katopzhttp://www.sleepydesign.com

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