I am still confused, does rigid body collisions simply mean when two rigid bodies collide? It looks like you can collide a fixed body and a rigid body from the tuorials. Does this mean I couldn't have two spheres collide with each other dynamically?
On Aug 25, 2:34 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > Sorry, I think I meant to say rigid body collisions...although I believe you > are right, rigid body dynamics are in WOW. > -Pete > > 2008/8/25 Bluebomber357 <[EMAIL PROTECTED]> > > > > > > > WOW doesn't have rigid body physics? How so? > >http://en.wikipedia.org/wiki/Rigid_body_dynamics > > > From that definition on wiki it seems like WOW definitely does have > > rigid body physics. > > > On Aug 25, 11:47 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > > That's rigid body physics, which isnt in WOW yet, but soon :P > > > > 2008/8/25 vkt <[EMAIL PROTECTED]> > > > > > amazing physical engine.video > > > > >http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related > > > > > anybody have interesting try use Bolt3D to achieve? > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
