I am still confused, does rigid body collisions simply mean when two
rigid bodies collide? It looks like you can collide a fixed body and a
rigid body from the tuorials. Does this mean I couldn't have two
spheres collide with each other dynamically?

On Aug 25, 2:34 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> Sorry, I think I meant to say rigid body collisions...although I believe you
> are right, rigid body dynamics are in WOW.
> -Pete
>
> 2008/8/25 Bluebomber357 <[EMAIL PROTECTED]>
>
>
>
>
>
> > WOW doesn't have rigid body physics? How so?
> >http://en.wikipedia.org/wiki/Rigid_body_dynamics
>
> > From that definition on wiki it seems like WOW definitely does have
> > rigid body physics.
>
> > On Aug 25, 11:47 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> > > That's rigid body physics, which isnt in WOW yet, but soon :P
>
> > > 2008/8/25 vkt <[EMAIL PROTECTED]>
>
> > > > amazing physical engine.video
>
> > > >http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related
>
> > > > anybody have interesting try use Bolt3D   to achieve?
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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