Well it does have sphere collision, but not custom shapes. A sphere collision isn't really testing on each and every triangle of a volume.
In some 3D physics engine you have built in "shapes" for collsions such as Sphere, Cube, Cylinder, Rectangle. Basic volumes like that can be used to create collision testing without needing to check each and every triangle. Once you get to face-level collision I believe that's called rigid body collison. You wouldn't really need that to create the effect seen in the video of a 300 barrels, if you could just used a volume to check, like a Cylinder Volume instead of check every face of your 3d model of a barrel. So, A Cylinder Collison doesn't need to check every face, if the formula to check certain volumes was used. A cylinder volume would take more to calculate than just a simple Sphere (which is just distance). Anyone want to correct me or add any info on this for BlueBomber357 feel free! -Pete 2008/8/25 Bluebomber357 <[EMAIL PROTECTED]> > > I am still confused, does rigid body collisions simply mean when two > rigid bodies collide? It looks like you can collide a fixed body and a > rigid body from the tuorials. Does this mean I couldn't have two > spheres collide with each other dynamically? > > On Aug 25, 2:34 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > Sorry, I think I meant to say rigid body collisions...although I believe > you > > are right, rigid body dynamics are in WOW. > > -Pete > > > > 2008/8/25 Bluebomber357 <[EMAIL PROTECTED]> > > > > > > > > > > > > > WOW doesn't have rigid body physics? How so? > > >http://en.wikipedia.org/wiki/Rigid_body_dynamics > > > > > From that definition on wiki it seems like WOW definitely does have > > > rigid body physics. > > > > > On Aug 25, 11:47 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > > > That's rigid body physics, which isnt in WOW yet, but soon :P > > > > > > 2008/8/25 vkt <[EMAIL PROTECTED]> > > > > > > > amazing physical engine.video > > > > > > >http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related > > > > > > > anybody have interesting try use Bolt3D to achieve? > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
