Actually, let me rephrase that.. I don't want my object to rotate using the model's coordinate system, since it has its own pivot..
I just want when I rotate the cube, its own coordinate system will not rotate also. Ronald On Sep 24, 10:11 am, ron <[EMAIL PROTECTED]> wrote: > Hi, > > I am trying to rotate a object3d, and neither using rotationX/Y nor > pitch/yaw gives me the result that I expect. > > The issue seems that these functions will rotate the object's own > coordinate system. > > For example, when I rotate the obj around the y-axis (a horizontal > rotation), then I want to rotate the object around the x-axis. At this > point, from my point of view, the x-axis become the z-axis and the > rotation looks to me like it is rotating around the z-axis. > > Are there functions that allow me to rotate object, but using the > whole model's coordinate system? Since these rotation actions are > initiated by user (me), it only makes sense if it rotates according to > the global coordinate system. > > thx. > Ronald
