Actually, let me rephrase that..

I don't want my object to rotate using the model's coordinate system,
since it has its own pivot..

I just want when I rotate the cube, its own coordinate system will not
rotate also.

Ronald

On Sep 24, 10:11 am, ron <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I am trying to rotate a object3d, and neither using rotationX/Y nor
> pitch/yaw gives me the result that I expect.
>
> The issue seems that these functions will rotate the object's own
> coordinate system.
>
> For example, when I rotate the obj around the y-axis (a horizontal
> rotation), then I want to rotate the object around the x-axis. At this
> point, from my point of view, the x-axis become the z-axis and the
> rotation looks to me like it is rotating around the z-axis.
>
> Are there functions that allow me to rotate object, but using the
> whole model's coordinate system? Since these rotation actions are
> initiated by user (me), it only makes sense if it rotates according to
> the global coordinate system.
>
> thx.
> Ronald

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