Hi, I am trying to rotate a object3d, and neither using rotationX/Y nor pitch/yaw gives me the result that I expect.
The issue seems that these functions will rotate the object's own coordinate system. For example, when I rotate the obj around the y-axis (a horizontal rotation), then I want to rotate the object around the x-axis. At this point, from my point of view, the x-axis become the z-axis and the rotation looks to me like it is rotating around the z-axis. Are there functions that allow me to rotate object, but using the whole model's coordinate system? Since these rotation actions are initiated by user (me), it only makes sense if it rotates according to the global coordinate system. thx. Ronald
