And I just change the Mesh code's clone method, so that it also clones
the geometry instead of just assigning the reference to it, and it
seems that it fixes the problem, only the object I selected will
rotate. I just don't have knowledge on the design behind the code of
not cloning a geometry when you clone the Mesh..

Ronald

On Sep 24, 11:57 am, ron <[EMAIL PROTECTED]> wrote:
> Thx for replying!.
>
> I just try the applyRotations() function. And this is the problem I
> see..
>
> My objects are all "cloned" out of a single master object. What I see
> is that when I call that applyRotations() function of a rotated
> object, all instances got rotated.. the rotations however is correct.
>
> Is there any easy/built-in way to work around that??
>
> Ronald
>
> On Sep 24, 11:23 am, Fabrice <[EMAIL PROTECTED]> wrote:
>
> > then use myOb as Mesh.applyRotations();
>
> > Fabrice
> > On Sep 24, 2008, at 7:21 PM, ron wrote:
>
> > > Actually, let me rephrase that..
>
> > > I don't want my object to rotate using the model's coordinate system,
> > > since it has its own pivot..
>
> > > I just want when I rotate the cube, its own coordinate system will not
> > > rotate also.
>
> > > Ronald
>
> > > On Sep 24, 10:11 am, ron <[EMAIL PROTECTED]> wrote:
> > >> Hi,
>
> > >> I am trying to rotate a object3d, and neither using rotationX/Y nor
> > >> pitch/yaw gives me the result that I expect.
>
> > >> The issue seems that these functions will rotate the object's own
> > >> coordinate system.
>
> > >> For example, when I rotate the obj around the y-axis (a horizontal
> > >> rotation), then I want to rotate the object around the x-axis. At  
> > >> this
> > >> point, from my point of view, the x-axis become the z-axis and the
> > >> rotation looks to me like it is rotating around the z-axis.
>
> > >> Are there functions that allow me to rotate object, but using the
> > >> whole model's coordinate system? Since these rotation actions are
> > >> initiated by user (me), it only makes sense if it rotates according  
> > >> to
> > >> the global coordinate system.
>
> > >> thx.
> > >> Ronald

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