Hi,
If someone is interested, I managed to : - Exactly forward position (x, y) / rotation (x, y) from Camera3D to HoverCamera3D - Exactly forward position (x, y) / rotation (x, y) from HoverCamera3D to Camera3D in Real-time, in the same scene and without visual interruption. My HoverCamera3D operates as a Camera3D (moveforward, moveleft ...). why I did this ? I needed to use moveforward, moveleft, moveright ... and I prefer HoverCamera3D that I find more visually friendly. Necrosoft
