Hi,

If someone is interested, I managed to :

- Exactly forward position (x, y) / rotation (x, y) from Camera3D to
HoverCamera3D
- Exactly forward position (x, y) / rotation (x, y) from HoverCamera3D
to Camera3D

in Real-time, in the same scene and without visual interruption.

My HoverCamera3D operates as a Camera3D (moveforward, moveleft ...).

why I did this ?

I needed to use moveforward, moveleft, moveright ... and I prefer
HoverCamera3D that I find more visually friendly.

Necrosoft

Reply via email to