thank you for the explanation
marco

On Nov 7, 10:49 pm, plasticSturgeon <[EMAIL PROTECTED]> wrote:
> Hovercam is kind of confusing, because it is so different from
> Camera3D. It has built-in shortcuts to handle a particular type of
> motion. That is:
> Point at the center of a spherical area.
> Translate across the surface of that sphere using intuitive "up down"
> "left right" controls.
> The radius of that spherical area is determined by the distance
> determined by "distance" and the pseudo x and y postions are handled
> through tiltAngle and Panangle.
> These shortcut computations are handled for you whenever you call
> "hover()".
> I think of all the cameras, hovercamera is the hardest to understand
> when you come to away3D because it does not behave like any real-world
> conterpart, and because it uses a simplified interface to solve the
> complexities of plottiong points and rotations along the surface of a
> sphere.
>
> Is that description at all helpful?

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