thank you for the explanation marco
On Nov 7, 10:49 pm, plasticSturgeon <[EMAIL PROTECTED]> wrote: > Hovercam is kind of confusing, because it is so different from > Camera3D. It has built-in shortcuts to handle a particular type of > motion. That is: > Point at the center of a spherical area. > Translate across the surface of that sphere using intuitive "up down" > "left right" controls. > The radius of that spherical area is determined by the distance > determined by "distance" and the pseudo x and y postions are handled > through tiltAngle and Panangle. > These shortcut computations are handled for you whenever you call > "hover()". > I think of all the cameras, hovercamera is the hardest to understand > when you come to away3D because it does not behave like any real-world > conterpart, and because it uses a simplified interface to solve the > complexities of plottiong points and rotations along the surface of a > sphere. > > Is that description at all helpful?
