Coming in a bit late, admitted, but did you overlook the "Hovercamera3D.distance" property. Unless you don't want you camera to keep looking at a point, you can move closer and farther using distance. And left and right using panAngle and tiltAngle.
- [away3d] My HoverCamera3D operates as a Camera3D Necrosoft
- [away3d] Re: My HoverCamera3D operates as a Camera3D Jensa
- [away3d] Re: My HoverCamera3D operates as a Camer... Necrosoft
- [away3d] Re: My HoverCamera3D operates as a C... Necrosoft
- [away3d] Re: My HoverCamera3D operates as... plasticSturgeon
- [away3d] Re: My HoverCamera3D operat... Necrosoft
- [away3d] Re: My HoverCamera3D op... plasticSturgeon
- [away3d] Re: My HoverCamera3... Necrosoft
