> "Capt*in"  wrote:
> For a CS4 version, why not use the 3D triangle primitives CS4 can
> make, and build the geometrical primitives around that? I'd think the
> engine would become insanely faster if it used a built in 3D feature
> rather than having to make its own.

There is no 3D hardware acceleration in FP10.
All the flash 3D engines are limited to "software mode".
Simply because DirectDraw has nothing to do with Direct3D.
Also, all the tests using "Graphics.drawTriangle()" didn't show any
spectacular performance boost.

regards

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