For a CS4 version, why not use the 3D triangle primitives CS4 can make, and build the geometrical primitives around that? I'd think the engine would become insanely faster if it used a built in 3D feature rather than having to make its own.
- [away3d] Use CS4 primitives? Capt*in
- [away3d] Re: Use CS4 primitives? mogg
- [away3d] Re: Use CS4 primitives? AlinaX
- [away3d] Re: Use CS4 primitives? Joseph Curtin
