Some more info for you: Example 1 is the texture used from the examples included in the away3d download.
Which are: http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/3.jpg and http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/1.jpg and http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/2.jpg My testing for orientation: http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/dsky6.jpg Sky texture: http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/skybox.jpg Some texture I found on someone elses example which I nabbed for testing: http://www.allforthecode.co.uk/development/shared_data/images/textures/skybox6/my_skybox.jpg He mentioned the roof item was 180 degrees the wrong way I have found I cannot get skybox6 to use a movieclip material but is fine with bitmap as you will find. However skybox can handle movieclips. GL D. On Oct 28, 12:53 pm, "Darcey Lloyd" <[EMAIL PROTECTED]> wrote: > Hi, > > Here are some skybox6 examples I cooked up using textures I found on the > web, with some ref' to examples I also found on the web. > > http://www.allforthecode.co.uk/forum/viewtopic.php?f=83&t=284 > > The texture url is in the code. > > Hope this helps > > Darcey > > 2008/10/28 Jensa <[EMAIL PROTECTED]> > > > > > I'm working on a new tutorial and I have a problem with Skybox6: > >http://www.flashgamer.com/a/Basic07_skybox6.html > > > When I look up and down on this image, it all looks very weird and > > distorted. I haven't found a working example of Skybox6 yet, so I have > > no idea how this is supposed to look, but this looks wrong... > > > This is the source image I'm using: > >http://www.flashgamer.com/a/resources/panoramaCubic.jpg > > > Can somebody show me an example of a working Skybox6 + texture (not > > the Skybox, only Skybox6) > > > J
