I'm not sure if this is easier or more useful, but you can use the Google Maps API for Flash, add the object to a sprite, and set the sprite to the background of the view:
var view:View3D = new View3D(...); var streetView:Sprite = //google street view API view.background = streetView; In this way, transparent space will not interfere with mouse clicks as long as you're not using something that fills the entire view (fog filter, etc). Quote: "The Google Maps API now provides a Street View service for obtaining and manipulating the imagery used in Google Maps Street View!" I have no experience with street view or google maps, so this info may be completely irrevalant or useless. :P On Nov 6, 9:24 pm, bakedbeing <[EMAIL PROTECTED]> wrote: > Heya Mango, thanks for the response. Yeah I was thinking there's ways > to do it using Matrix math and all the values in the render scene, but > it's well beyond me to do, and I was hoping that the data would be > somewhere in the 3D pipeline and just need to be fished out. > > I'm overlaying a 3D object on Google Street View, and it's moving > pretty well with the maps, but if you completely cover the streetview > with another div with flash on it, you can't click and drag on the > streetview below. So I need to calculate my bottle's position, render > it, then move my view and move/crop my swf so it's only the size of > the drawn 3D object :) > > On Nov 7, 2:07 pm, Mango <[EMAIL PROTECTED]> wrote: > > > Hello! > > > The data in these containers doesn't live long enough to access. I > > don't think you can retrieve the properties of the objects without > > inserting code into the Away3D classes (and the height and width > > default to swf height and width anyway). > > > Object3D provides objectWidth, objectHeight, and objectDepth > > properties, and from these you can calculate with the projection the > > width and height of the drawn graphic. Unfortunately, I do not have > > the time (or knowledge, probably) to show you how to do this. > > > I'm curious as to why you need these values, though. To what end does > > resizing the swf serve? :) > > > On Nov 6, 5:44 pm, bakedbeing <[EMAIL PROTECTED]> wrote: > > > > Is there a way to access the graphics container in the view3D or in > > > the session object? Something that will give me access to the sprite > > > created for each object? > > > > On Nov 7, 10:16 am, bakedbeing <[EMAIL PROTECTED]> wrote: > > > > > Heya again lads! > > > > > Is there a direct way to find a 2D bounding box for an object as > > > > finally drawn to the view? > > > > > I want to find the top left and bottom right of the object, so I can > > > > crop my swf to just the edges of the object (move the view object, > > > > resize the swf). > > > > > I couldn't find anything in the object3D properties or in view3D. > > > > > I was thinking a long way would be to draw the whole view to a > > > > bitmapData object with BitmapRenderSession and trawl that for pixel > > > > data, but I'm hoping there's something easier? A sprite object inside > > > > Projector who's x,y, height and width (in 2D) I can grab?? > > > > > Thanks!
