Ahh, I just tried it and maybe that's what you already tried, the width of
the view does return the full view width...darn.

On Mon, Nov 10, 2008 at 9:35 PM, Peter Kapelyan <[EMAIL PROTECTED]> wrote:

> If your object is the only thing in that view, then the width and height of
> the view itself should be the number you are looking for (quick hack).
>
> I guess you can try this:
>
> hideeverything but the object,
> render the view,
> get the width and height of the view,
> turn on all objects
> render again...
>
> If it works i guess its not that bad, it's only rendering that one object
> twice (should be fast).
> Hope it works and sorry if my idea or dirty hack doesn't work, but it's
> more fun for me than thinking of the math!
>
> -Pete
>
>
>
>
> On Mon, Nov 10, 2008 at 7:46 PM, bakedbeing <[EMAIL PROTECTED]>wrote:
>
>>
>> Hey thanks for the tip Rob. I've tried using getBounds on the view,
>> but it's giving me a bounding rectangle the size of the whole canvas.
>> Do you know what containers I could look at inside the object to get
>> something that matches the outline of our object?
>>
>> On Nov 8, 12:02 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
>> > Hey bakedbeing
>> >
>> > have you tried using the bounding radius property yet? you can access
>> the
>> > containing radius of any object through the property boundingRadius.
>> This
>> > doesn't give you a screen bounding box, but you could use a perspective
>> > calulation on the radius to get a view value and work from there.
>> >
>> > another quick hack that may be simpler to execute is just taking the
>> > rectangle returned from getBounds() on the view! this will give you a
>> > Rectangle instance that you can extract all relevant data relating to
>> the
>> > bounds of the object inside.
>> >
>> > atb
>> >
>> > Rob
>> >
>> > On Fri, Nov 7, 2008 at 5:42 AM, bakedbeing <[EMAIL PROTECTED]
>> >wrote:
>>  >
>> >
>> >
>> >
>> >
>> > > Heya Mango, we were thinking the same here, but it doesn't look like
>> > > the actionscript API for google maps includes streetview yet, for that
>> > > you need to be using  a browser and javascript as far as I can tell :(
>> >
>> > > On Nov 7, 3:21 pm, Mango <[EMAIL PROTECTED]> wrote:
>> > > > Sorry, here's the link:
>> > >http://code.google.com/apis/maps/documentation/flash/
>> >
>> > > > On Nov 6, 10:15 pm, Mango <[EMAIL PROTECTED]> wrote:
>> >
>> > > > > I'm not sure if this is easier or more useful, but you can use the
>> > > > > Google Maps API for Flash, add the object to a sprite, and set the
>> > > > > sprite to the background of the view:
>> >
>> > > > > var view:View3D = new View3D(...);
>> > > > > var streetView:Sprite = //google street view API
>> > > > > view.background = streetView;
>> >
>> > > > > In this way, transparent space will not interfere with mouse
>> clicks as
>> > > > > long as you're not using something that fills the entire view (fog
>> > > > > filter, etc).
>> >
>> > > > > Quote:
>> > > > > "The Google Maps API now provides a Street View service for
>> obtaining
>> > > > > and manipulating the imagery used in Google Maps Street View!"
>> >
>> > > > > I have no experience with street view or google maps, so this info
>> may
>> > > > > be completely irrevalant or useless. :P
>> >
>> > > > > On Nov 6, 9:24 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
>> >
>> > > > > > Heya Mango, thanks for the response. Yeah I was thinking there's
>> ways
>> > > > > > to do it using Matrix math and all the values in the render
>> scene,
>> > > but
>> > > > > > it's well beyond me to do, and I was hoping that the data would
>> be
>> > > > > > somewhere in the 3D pipeline and just need to be fished out.
>> >
>> > > > > > I'm overlaying a 3D object on Google Street View, and it's
>> moving
>> > > > > > pretty well with the maps, but if you completely cover the
>> streetview
>> > > > > > with another div with flash on it, you can't click and drag on
>> the
>> > > > > > streetview below. So I need to calculate my bottle's position,
>> render
>> > > > > > it, then move my view and move/crop my swf so it's only the size
>> of
>> > > > > > the drawn 3D object :)
>> >
>> > > > > > On Nov 7, 2:07 pm, Mango <[EMAIL PROTECTED]> wrote:
>> >
>> > > > > > > Hello!
>> >
>> > > > > > > The data in these containers doesn't live long enough to
>> access. I
>> > > > > > > don't think you can retrieve the properties of the objects
>> without
>> > > > > > > inserting code into the Away3D classes (and the height and
>> width
>> > > > > > > default to swf height and width anyway).
>> >
>> > > > > > > Object3D provides objectWidth, objectHeight, and objectDepth
>> > > > > > > properties, and from these you can calculate with the
>> projection
>> > > the
>> > > > > > > width and height of the drawn graphic. Unfortunately, I do not
>> have
>> > > > > > > the time (or knowledge, probably) to show you how to do this.
>> >
>> > > > > > > I'm curious as to why you need these values, though. To what
>> end
>> > > does
>> > > > > > > resizing the swf serve? :)
>> >
>> > > > > > > On Nov 6, 5:44 pm, bakedbeing <[EMAIL PROTECTED]>
>> wrote:
>> >
>> > > > > > > > Is there a way to access the graphics container in the
>> view3D or
>> > > in
>> > > > > > > > the session object? Something that will give me access to
>> the
>> > > sprite
>> > > > > > > > created for each object?
>> >
>> > > > > > > > On Nov 7, 10:16 am, bakedbeing <[EMAIL PROTECTED]>
>> > > wrote:
>> >
>> > > > > > > > > Heya again lads!
>> >
>> > > > > > > > > Is there a direct way to find a 2D bounding box for an
>> object
>> > > as
>> > > > > > > > > finally drawn to the view?
>> >
>> > > > > > > > > I want to find the top left and bottom right of the
>> object, so
>> > > I can
>> > > > > > > > > crop my swf to just the edges of the object (move the view
>> > > object,
>> > > > > > > > > resize the swf).
>> >
>> > > > > > > > > I couldn't find anything in the object3D properties or in
>> > > view3D.
>> >
>> > > > > > > > > I was thinking a long way would be to draw the whole view
>> to a
>> > > > > > > > > bitmapData object with BitmapRenderSession and trawl that
>> for
>> > > pixel
>> > > > > > > > > data, but I'm hoping there's something easier? A sprite
>> object
>> > > inside
>> > > > > > > > > Projector who's x,y, height and width (in 2D) I can grab??
>> >
>> > > > > > > > > Thanks!
>> >
>> > --
>> > Rob Bateman
>> > Flash Development & Consultancy
>> >
>> > [EMAIL PROTECTED]
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM <http://away3d.com/>
>



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