That is really great!

Can you add this example here please, I think it will help others:

http://away3d.com/examples.php?add=new

Thank you for taking your time to help out, and for your example!

-Pete




On Tue, Nov 11, 2008 at 1:49 AM, Mango <[EMAIL PROTECTED]> wrote:

>
> Rob and Peter both have the right idea. Unfortunately, when you add
> the view sprite to the parent, it inherits the parent's dimensions.
> Solution? Create two identical scenes, but only add one to the parent
> display object.
>
> Example:
> http://www.mediafire.com/?sharekey=c8a7966316f99e07d2db6fb9a8902bda
> (Sorry about the hosting link. My site is not up currently, so I
> cannot host it properly. Also, the file upload on this site doesn't
> appear to load swfs. Feel free to rehost.)
>
> AS3:
> public class BoundTest extends Sprite {
>  private var view:View3D;
>  private var view2:View3D;
>  private var cube:Cube;
>  private var cube2:Cube;
>  private var rect:Rectangle;
>
>  public function BoundTest() {
>    init();
>  }
>
>  private function init():void {
>    view = new View3D({x:200, y:200, clip:new RectangleClipping(-190,
> -150, 190, 150)});
>    view2 = new View3D({x:200, y:200, clip:new RectangleClipping(-190,
> -150, 190, 150)});
>    cube = new Cube();
>    cube2 = new Cube();
>    view.scene.addChild(cube);
>    view2.scene.addChild(cube2);
>
>    addChild(view);
>    addEventListener(Event.ENTER_FRAME, onEnterFrame);
>  }
>
>  private function onEnterFrame(event:Event):void {
>    cube.rotationX += 5;
>    cube.rotationY += 5;
>    cube.rotationZ += 5;
>    cube2.rotationX += 5;
>    cube2.rotationY += 5;
>    cube2.rotationZ += 5;
>
>    view2.render();
>    rect = view2.getBounds(this);
>    view.render();
>
>    trace(rect.width + ", " + rect.height);
>  }
> }// of class
>
> On Nov 10, 6:46 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
> > Hey thanks for the tip Rob. I've tried using getBounds on the view,
> > but it's giving me a bounding rectangle the size of the whole canvas.
> > Do you know what containers I could look at inside the object to get
> > something that matches the outline of our object?
> >
> > On Nov 8, 12:02 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> >
> > > Hey bakedbeing
> >
> > > have you tried using the bounding radius property yet? you can access
> the
> > > containing radius of any object through the property boundingRadius.
> This
> > > doesn't give you a screen bounding box, but you could use a perspective
> > > calulation on the radius to get a view value and work from there.
> >
> > > another quick hack that may be simpler to execute is just taking the
> > > rectangle returned from getBounds() on the view! this will give you a
> > > Rectangle instance that you can extract all relevant data relating to
> the
> > > bounds of the object inside.
> >
> > > atb
> >
> > > Rob
> >
> > > On Fri, Nov 7, 2008 at 5:42 AM, bakedbeing <[EMAIL PROTECTED]
> >wrote:
> >
> > > > Heya Mango, we were thinking the same here, but it doesn't look like
> > > > the actionscript API for google maps includes streetview yet, for
> that
> > > > you need to be using  a browser and javascript as far as I can tell
> :(
> >
> > > > On Nov 7, 3:21 pm, Mango <[EMAIL PROTECTED]> wrote:
> > > > > Sorry, here's the link:
> > > >http://code.google.com/apis/maps/documentation/flash/
> >
> > > > > On Nov 6, 10:15 pm, Mango <[EMAIL PROTECTED]> wrote:
> >
> > > > > > I'm not sure if this is easier or more useful, but you can use
> the
> > > > > > Google Maps API for Flash, add the object to a sprite, and set
> the
> > > > > > sprite to the background of the view:
> >
> > > > > > var view:View3D = new View3D(...);
> > > > > > var streetView:Sprite = //google street view API
> > > > > > view.background = streetView;
> >
> > > > > > In this way, transparent space will not interfere with mouse
> clicks as
> > > > > > long as you're not using something that fills the entire view
> (fog
> > > > > > filter, etc).
> >
> > > > > > Quote:
> > > > > > "The Google Maps API now provides a Street View service for
> obtaining
> > > > > > and manipulating the imagery used in Google Maps Street View!"
> >
> > > > > > I have no experience with street view or google maps, so this
> info may
> > > > > > be completely irrevalant or useless. :P
> >
> > > > > > On Nov 6, 9:24 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
> >
> > > > > > > Heya Mango, thanks for the response. Yeah I was thinking
> there's ways
> > > > > > > to do it using Matrix math and all the values in the render
> scene,
> > > > but
> > > > > > > it's well beyond me to do, and I was hoping that the data would
> be
> > > > > > > somewhere in the 3D pipeline and just need to be fished out.
> >
> > > > > > > I'm overlaying a 3D object on Google Street View, and it's
> moving
> > > > > > > pretty well with the maps, but if you completely cover the
> streetview
> > > > > > > with another div with flash on it, you can't click and drag on
> the
> > > > > > > streetview below. So I need to calculate my bottle's position,
> render
> > > > > > > it, then move my view and move/crop my swf so it's only the
> size of
> > > > > > > the drawn 3D object :)
> >
> > > > > > > On Nov 7, 2:07 pm, Mango <[EMAIL PROTECTED]> wrote:
> >
> > > > > > > > Hello!
> >
> > > > > > > > The data in these containers doesn't live long enough to
> access. I
> > > > > > > > don't think you can retrieve the properties of the objects
> without
> > > > > > > > inserting code into the Away3D classes (and the height and
> width
> > > > > > > > default to swf height and width anyway).
> >
> > > > > > > > Object3D provides objectWidth, objectHeight, and objectDepth
> > > > > > > > properties, and from these you can calculate with the
> projection
> > > > the
> > > > > > > > width and height of the drawn graphic. Unfortunately, I do
> not have
> > > > > > > > the time (or knowledge, probably) to show you how to do this.
> >
> > > > > > > > I'm curious as to why you need these values, though. To what
> end
> > > > does
> > > > > > > > resizing the swf serve? :)
> >
> > > > > > > > On Nov 6, 5:44 pm, bakedbeing <[EMAIL PROTECTED]>
> wrote:
> >
> > > > > > > > > Is there a way to access the graphics container in the
> view3D or
> > > > in
> > > > > > > > > the session object? Something that will give me access to
> the
> > > > sprite
> > > > > > > > > created for each object?
> >
> > > > > > > > > On Nov 7, 10:16 am, bakedbeing <[EMAIL PROTECTED]>
> > > > wrote:
> >
> > > > > > > > > > Heya again lads!
> >
> > > > > > > > > > Is there a direct way to find a 2D bounding box for an
> object
> > > > as
> > > > > > > > > > finally drawn to the view?
> >
> > > > > > > > > > I want to find the top left and bottom right of the
> object, so
> > > > I can
> > > > > > > > > > crop my swf to just the edges of the object (move the
> view
> > > > object,
> > > > > > > > > > resize the swf).
> >
> > > > > > > > > > I couldn't find anything in the object3D properties or in
> > > > view3D.
> >
> > > > > > > > > > I was thinking a long way would be to draw the whole view
> to a
> > > > > > > > > > bitmapData object with BitmapRenderSession and trawl that
> for
> > > > pixel
> > > > > > > > > > data, but I'm hoping there's something easier? A sprite
> object
> > > > inside
> > > > > > > > > > Projector who's x,y, height and width (in 2D) I can
> grab??
> >
> > > > > > > > > > Thanks!
> >
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
> >
> > > [EMAIL PROTECTED]
>



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