yes, its called SkinExtrude and its in the extrusion package.

if you generate say a top down colum, list (array) of Number3D's (or row) representing a slice, say from instance you will make one row every 10 degrees

just pass the coordinates as new SkinExtrude([list0, list10, list20, .... list360, {});
it will generate the mesh for you. with uvs and everything.
The class bridges two series of Number3D's. Internally it will generate the right sequence for the face orders,
to change the order, just change the source array orders.

would love to see some results on this...

Fabrice

On Nov 10, 2008, at 6:49 PM, corin_w wrote:


Hi Everybody,

I've been porting over a project from processing and c++ that can
construct a 3d mesh from 3 photos of a subject that has a structured
light pattern projected onto it.
Being quite new to as3 and 3d flash ive hit a problem in organising
all the verts into faces. is there an easy way of doing this?

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