does this 2d array have to be fully populated and does each row have
to be the same length.
I'm getting error #1010 term is undefined and i dont know why?
On Nov 11, 1:36 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> Corin,
> yes its requires a multidimentional array...here for instance a "v"
> like shape with a full int object
>
> var mat:BitmapMaterial = new
> BitmapMaterial(somecoolimage);
> var aPts1:Array = [new Number3D(-150, 200, 0), new
> Number3D(-100,
> 0, 0), new Number3D(100, 0, 0), new Number3D(150, 200, 0)];
> var aPts2:Array = [new Number3D(-150, 200, -100), new
>
> Number3D(-100, 0, -100), new Number3D(100, 0, -100), new Number3D(150,
> 200, -100)];
> var skinextrude:SkinExtrude = new SkinExtrude( [
> aPts1, aPts2 ] ,
> {material:mat, flip:true, subdivision:2, scaling:1, coverall:true,
> recenter:true, closepath:false});
> view.scene.addChild(skinextrude);
>
> Fabrice
>
> On Nov 11, 2008, at 1:00 PM, corin_w wrote:
>
>
>
> > I've tried this but not had any success as yet. am i right in thinking
> > that the constructor takes an array of arrays as its first parameter?
>
> > On Nov 10, 7:50 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >> yes, its called SkinExtrude and its in the extrusion package.
>
> >> if you generate say a top down colum, list (array) of Number3D's (or
> >> row) representing a slice, say from instance you will make one row
> >> every 10 degrees
>
> >> just pass the coordinates as new SkinExtrude([list0, list10,
> >> list20, .... list360, {});
> >> it will generate the mesh for you. with uvs and everything.
> >> The class bridges two series of Number3D's. Internally it will
> >> generate the right sequence for the face orders,
> >> to change the order, just change the source array orders.
>
> >> would love to see some results on this...
>
> >> Fabrice
>
> >> On Nov 10, 2008, at 6:49 PM, corin_w wrote:
>
> >>> Hi Everybody,
>
> >>> I've been porting over a project from processing and c++ that can
> >>> construct a 3d mesh from 3 photos of a subject that has a structured
> >>> light pattern projected onto it.
> >>> Being quite new to as3 and 3d flash ive hit a problem in organising
> >>> all the verts into faces. is there an easy way of doing this?