I've tried this but not had any success as yet. am i right in thinking
that the constructor takes an array of arrays as its first parameter?

On Nov 10, 7:50 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> yes, its called SkinExtrude and its in the extrusion package.
>
> if you generate say a top down colum, list (array) of Number3D's  (or  
> row)  representing a slice, say from instance you will make one row  
> every 10 degrees
>
> just pass the coordinates as new SkinExtrude([list0, list10,  
> list20, ....  list360, {});
> it will generate the mesh for you. with uvs and everything.
> The class bridges two series of Number3D's. Internally it will  
> generate the right sequence for the face orders,
> to change the order, just change the source array orders.
>
> would love to see some results on this...
>
> Fabrice
>
> On Nov 10, 2008, at 6:49 PM, corin_w wrote:
>
>
>
> > Hi Everybody,
>
> > I've been porting over a project from processing and c++ that can
> > construct a 3d mesh from 3 photos of a subject that has a structured
> > light pattern projected onto it.
> > Being quite new to as3 and 3d flash ive hit a problem in organising
> > all the verts into faces. is there an easy way of doing this?

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