I have been using SkinExtrude to generate Elevation meshes and tile
them. It's working good so far, except for a small problem. I'm
getting dips between the tiles, and at first I thought there was a
small gap between them. So I made a small hack to addChild() the
bitmap information for ElevationReader every time it generates a tile.
I should have a perfect gradient from black to red, going from bottom
to top. What I get is that, but with the bottom and right of the
bitmap always blurred, or maybe just fading out to black (same effect
in my case).

Is this expected behavior? I'm trying to modify the code for
traceLevels() in ElevationReader but it's taking me a while to decode
what's going on. Any quicker way to fix this?

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