I have been using SkinExtrude to generate Elevation meshes and tile them. It's working good so far, except for a small problem. I'm getting dips between the tiles, and at first I thought there was a small gap between them. So I made a small hack to addChild() the bitmap information for ElevationReader every time it generates a tile. I should have a perfect gradient from black to red, going from bottom to top. What I get is that, but with the bottom and right of the bitmap always blurred, or maybe just fading out to black (same effect in my case).
Is this expected behavior? I'm trying to modify the code for traceLevels() in ElevationReader but it's taking me a while to decode what's going on. Any quicker way to fix this?
