After your post I first tried the same thing, taking the +1 off w and
h, unfortunately for some reason this doesn't work, but then I tried
just doing w-- and h-- before the first for loop...works perfectly.
Very strange, since w and h are only used in a few places. I even
tried taking +1 off as you did for both, and then adding -1 in all
other places they are used, which should have the same effect as w--;
h--; but it doesn't work.

On Nov 14, 2:36 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> just updated svn, there was a +1 in code, can you confirm if its ok,
> cause i'm something else at the moment and can't test ...
>
> Fabrice
> On Nov 14, 2008, at 10:57 PM, brainclog wrote:
>
>
>
> > Thanks for the quick response! I did what you said and it works
> > perfectly now, thanks again!
>
> > On Nov 14, 1:36 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> >> no you are absolutly right , I've remarked this as well .
> >> Its a bug, but there is an easy fixe you can do before I repair it
> >> properly.
> >> just pass a -1 to the width/height before it enters the loop.
> >> whats happening is that it goes 1 pixel outside the source to check
> >> the color, its a very dark place out there... :)
> >> and dark places are zero on the source... black..
>
> >> I try fixe asap and let you know.
>
> >> Fabrice
>
> >> On Nov 14, 2008, at 9:39 PM, brainclog wrote:
>
> >>> I have been using SkinExtrude to generate Elevation meshes and tile
> >>> them. It's working good so far, except for a small problem. I'm
> >>> getting dips between the tiles, and at first I thought there was a
> >>> small gap between them. So I made a small hack to addChild() the
> >>> bitmap information for ElevationReader every time it generates a  
> >>> tile.
> >>> I should have a perfect gradient from black to red, going from  
> >>> bottom
> >>> to top. What I get is that, but with the bottom and right of the
> >>> bitmap always blurred, or maybe just fading out to black (same  
> >>> effect
> >>> in my case).
>
> >>> Is this expected behavior? I'm trying to modify the code for
> >>> traceLevels() in ElevationReader but it's taking me a while to  
> >>> decode
> >>> what's going on. Any quicker way to fix this?

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