Thanks for the quick response! I did what you said and it works perfectly now, thanks again!
On Nov 14, 1:36 pm, Fabrice <[EMAIL PROTECTED]> wrote: > no you are absolutly right , I've remarked this as well . > Its a bug, but there is an easy fixe you can do before I repair it > properly. > just pass a -1 to the width/height before it enters the loop. > whats happening is that it goes 1 pixel outside the source to check > the color, its a very dark place out there... :) > and dark places are zero on the source... black.. > > I try fixe asap and let you know. > > Fabrice > > On Nov 14, 2008, at 9:39 PM, brainclog wrote: > > > > > I have been using SkinExtrude to generate Elevation meshes and tile > > them. It's working good so far, except for a small problem. I'm > > getting dips between the tiles, and at first I thought there was a > > small gap between them. So I made a small hack to addChild() the > > bitmap information for ElevationReader every time it generates a tile. > > I should have a perfect gradient from black to red, going from bottom > > to top. What I get is that, but with the bottom and right of the > > bitmap always blurred, or maybe just fading out to black (same effect > > in my case). > > > Is this expected behavior? I'm trying to modify the code for > > traceLevels() in ElevationReader but it's taking me a while to decode > > what's going on. Any quicker way to fix this?
