Thanks for the quick response! I did what you said and it works
perfectly now, thanks again!

On Nov 14, 1:36 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> no you are absolutly right , I've remarked this as well .
> Its a bug, but there is an easy fixe you can do before I repair it  
> properly.
> just pass a -1 to the width/height before it enters the loop.
> whats happening is that it goes 1 pixel outside the source to check  
> the color, its a very dark place out there... :)
> and dark places are zero on the source... black..
>
> I try fixe asap and let you know.
>
> Fabrice
>
> On Nov 14, 2008, at 9:39 PM, brainclog wrote:
>
>
>
> > I have been using SkinExtrude to generate Elevation meshes and tile
> > them. It's working good so far, except for a small problem. I'm
> > getting dips between the tiles, and at first I thought there was a
> > small gap between them. So I made a small hack to addChild() the
> > bitmap information for ElevationReader every time it generates a tile.
> > I should have a perfect gradient from black to red, going from bottom
> > to top. What I get is that, but with the bottom and right of the
> > bitmap always blurred, or maybe just fading out to black (same effect
> > in my case).
>
> > Is this expected behavior? I'm trying to modify the code for
> > traceLevels() in ElevationReader but it's taking me a while to decode
> > what's going on. Any quicker way to fix this?

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