why dont you try a simple BitmapMaterial just to be sure its not a mapping issue? To make a quick check of the uvs, just make a texture divided with 4 colored rects, each a 1/4 of the source rect, then center, where 4 squares meet
should be located at +- the "nose" of the model if the uvs are right.
And I see you use an old version of the engine, 1.9.4, you should run the latest trunk, many fixes and enhancements
were made since that release. Fabrice On Nov 15, 2008, at 1:59 PM, corin_w wrote:
Hi, http://corinwilkins.co.uk/face.html this is a 3d scan of a face ported to as3 from processing, on the left is the texture that should be mapped onto the face, but as you can see something isnt quite right. the uv coordinates are almost certainly correct i can only think its a lighting issue as there is a flicker on the chin of the face at a certain rotation. any ideas? cheers, corin
