why dont you try a simple BitmapMaterial just to be sure its not a mapping issue? To make a quick check of the uvs, just make a texture divided with 4 colored rects, each a 1/4 of the source rect, then center, where 4 squares meet
should be located at +- the "nose" of the model if the uvs are right.

And I see you use an old version of the engine, 1.9.4, you should run the latest trunk, many fixes and enhancements
were made since that release.

Fabrice


On Nov 15, 2008, at 1:59 PM, corin_w wrote:


Hi,

http://corinwilkins.co.uk/face.html

this is a 3d scan of a face ported to as3 from processing, on the left
is the texture that should be mapped onto the face, but as you can see
something isnt quite right.
the uv coordinates are almost certainly correct i can only think its a
lighting issue as there is a flicker on the chin of the face at a
certain rotation.

any ideas?
cheers, corin

Reply via email to