Hi,

For some reason it looks as though there are two sets of faces on top of
each other, or basically two of the exact same model overlapping each other,
when I zoom in i see some faces go from green to red (the same "triangles").
That happens when two of the exact same object are both in the scene in the
same place.

Using Fabrices test, you see your object isnt using the whole texture.
Is there some way you can test this with lower resolution data? By using
less info you might be able to see exactly what is going wrong, I had to
zoom in to tryt o see what may be going on.

If you tried something with say only 10 triangles that use the whole
texture, it might be easier to pinpoint the problem(s).

By the way, I read about this experiment that you started several months
back, last week. I would love to see you make it happen in Flash, it is an
awesome idea!

-Pete

On Sat, Nov 15, 2008 at 11:36 AM, corin_w <[EMAIL PROTECTED]>wrote:

>
> Hi,
>
> http://corinwilkins.co.uk/face.html
> uploaded a new version with a very simple background strange goings on
> still ongoing
> will updating my version of away 3d beable to fix this?
>
>
> On Nov 15, 1:21 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> > why dont you try a simple BitmapMaterial just to be sure its not a
> > mapping issue?
> > To make a  quick check of the uvs, just make a texture divided with 4
> > colored rects, each a 1/4 of the source rect, then center, where 4
> > squares meet
> > should be located at +- the "nose" of the model if the uvs are right.
> >
> > And I see you use an old version of the engine, 1.9.4, you should run
> > the latest trunk, many fixes and enhancements
> > were made since that release.
> >
> > Fabrice
> >
> > On Nov 15, 2008, at 1:59 PM, corin_w wrote:
> >
> >
> >
> > > Hi,
> >
> > >http://corinwilkins.co.uk/face.html
> >
> > > this is a 3d scan of a face ported to as3 from processing, on the left
> > > is the texture that should be mapped onto the face, but as you can see
> > > something isnt quite right.
> > > the uv coordinates are almost certainly correct i can only think its a
> > > lighting issue as there is a flicker on the chin of the face at a
> > > certain rotation.
> >
> > > any ideas?
> > > cheers, corin
>



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